A Bit About Me
I am a game developer that specialises in UI/UX be it in programming or design. I love creating meaningful and memorable experiences for both users and players, and I strive to provide the least user frustration as much as possible while delivering maximum impact.
I am always willing to take ownership and go the extra mile for any project I am involved in. When I'm not hard at work, I can usually be found playing games.
I have been working in the games industry for more than 4 years and currently hold a Bachelor of Science in Computer Science and Games Design from Digipen Institute of Technology (Singapore).
01.
Detail-oriented
02.
Takes ownership
03.
Teamwork makes the dream work
Work Experience
Feburary 2020 - April 2024
Deep Dive Studios / Refract Technologies
(Intermediate) Game Programmer / Software Engineer
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Participate in the full development life cycle of game development, from planning to launch
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Contributed UI/UX expertise in both design and programming
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Work in cross-functional, multi-disciplinary teams to deliver features & product in a timely & satisfactory manner
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Take ownership of features from timeline & milestone planning, technical writing, design, implementation to delivery
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Design & implement architecture to suit the product's needs
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Initiated & kickstarted team & company-wide initiatives that improved collaborative culture & technical knowledge sharing
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Pinpoint communication issues within teams & create/implement solutions/processes, leading to decreased miscommunication
November 2019 - February 2020
Singapore Technologies Engineering, Info-Software Systems
Software Engineer
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Worked with client to streamline business processes by developing a set of offline forms using HTML, CSS & JavaScript
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Developed and enforced consistent UI language for all forms
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Maintain Microsoft Exchange Web Services (EWS) interface using Java
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Basic maintenance & troubleshooting for core systems
May 2018 - August 2018
Red Hare Studios
UI/UX Developer Intern
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Design UI for products such as a city-building simulation game, point-of-sale (PoS) based on users' needs
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Suggest improvements to proposed new table blueprints feature in the PoS system to be more user intuitive
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Design & implement new table blueprints feature in the PoS system using drag-and-drop HTML DOM, styled with CSS
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Integrated JavaScript library for drag-and-drop
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Ported existing dynamic JavaScript-generated pages to more traditional HTML/CSS/JavaScript pages as per requests
My Skills
01
Game Development
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Experienced in whole life cycle of game creation, from pre-production to shipping.
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Unreal Engine
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Unity
02
Game Design
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UI/UX design
03
Programming
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C/C++, C#, JavaScript, HTML/CSS
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Visual Studios, Visual Studios Code
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Source control, git
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Technical Documentation/Writing
04
Others
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AGILE, scrum
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Jira, Confluence
Education
2015-2017
BSc in Computer Science & Games Design
Digipen Institure of Technology, Singapore
2011-2014
Diploma in Digital Media
Singapore Polytechnic
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Plan, create, develop and ship game projects using custom & commercial engines
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Contribute to custom C++ engines as part of project
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Relevant Coursework: C/C++, algorithms & data structures, game projects, AI
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UI/UX design for applications, media
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Develop iOS applications with native Objective-C
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Websites & Content Management Systems (CMS) using Java, PHP, MySQL, HTML/CSS
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Relevant Coursework: Objective-C, Java, MySQL, PHP, HTML/CSS/JavaScript