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Me

A Bit About Me

I am a game developer that specialises in UI/UX be it in programming or design. I love creating meaningful and memorable experiences for both users and players, and I strive to provide the least user frustration as much as possible while delivering maximum impact.

I am always willing to take ownership and go the extra mile for any project I am involved in. When I'm not hard at work, I can usually be found playing games.

 

I have been working in the games industry for more than 4 years and currently hold a Bachelor of Science in Computer Science and Games Design from Digipen Institute of Technology (Singapore).

01.

Detail-oriented

02.

Takes ownership

03.

Teamwork makes the dream work

Work Experience

Feburary 2020 - April 2024

Deep Dive Studios / Refract Technologies

(Intermediate) Game Programmer / Software Engineer

  • Participate in the full development life cycle of game development, from planning to launch

  • Contributed UI/UX expertise in both design and programming

  • Work in cross-functional, multi-disciplinary teams to deliver features & product in a timely & satisfactory manner

  • Take ownership of features from timeline & milestone planning, technical writing, design, implementation to delivery

  • Design & implement architecture to suit the product's needs

  • Initiated & kickstarted team & company-wide initiatives that improved collaborative culture & technical knowledge sharing

  • Pinpoint communication issues within teams & create/implement solutions/processes, leading to decreased miscommunication

November 2019 - February 2020

Singapore Technologies Engineering, Info-Software Systems

Software Engineer

  • Worked with client to streamline business processes by developing a set of offline forms using HTML, CSS & JavaScript

  • Developed and enforced consistent UI language for all forms

  • Maintain Microsoft Exchange Web Services (EWS) interface using Java

  • Basic maintenance & troubleshooting for core systems

May 2018 - August 2018

Red Hare Studios

UI/UX Developer Intern

  • Design UI for products such as a city-building simulation game, point-of-sale (PoS) based on users' needs

  • Suggest improvements to proposed new table blueprints feature in the PoS system to be more user intuitive

  • Design & implement new table blueprints feature in the PoS system using drag-and-drop HTML DOM, styled with CSS

  • Integrated JavaScript library for drag-and-drop

  • Ported existing dynamic JavaScript-generated pages to more traditional HTML/CSS/JavaScript pages as per requests

Dino Dash Party

My Skills

01

Game Development

  • Experienced in whole life cycle of game creation, from pre-production to shipping.

  • Unreal Engine

  • Unity

02

Game Design

  • UI/UX design

03

Programming

  • C/C++, C#, JavaScript, HTML/CSS

  • Visual Studios, Visual Studios Code

  • Source control, git

  • Technical Documentation/Writing

04

Others

  • AGILE, scrum

  • Jira, Confluence

Education

2015-2017

BSc in Computer Science & Games Design
Digipen Institure of Technology, Singapore

2011-2014

Diploma in Digital Media
Singapore Polytechnic

  • Plan, create, develop and ship game projects using custom & commercial engines

  • Contribute to custom C++ engines as part of project

  • Relevant Coursework: C/C++, algorithms & data structures, game projects, AI

  • UI/UX design for applications, media

  • Develop iOS applications with native Objective-C

  • Websites & Content Management Systems (CMS) using Java, PHP, MySQL, HTML/CSS

  • Relevant Coursework: Objective-C, Java, MySQL, PHP, HTML/CSS/JavaScript

Let's Get
Social

  • LinkedIn
  • GitHub
Stadium Concrete Seats
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